Rounds and Turns

Rounds and Turns

A player may only attack during their own turn, but may perform any other action such as production or trading outside of their turn. A session starts from Round 1. In each round, starting from the dealer, each player has their turn in a fixed sequence.

Turns are shorter in early game and longer in late game. Each player can request for 20 additional seconds for a turn once in a game.

When a round begins, the following happens:

  • Combo reward round is advanced, and rewards set to the current round are triggered and refreshed;
  • Discarded cards from last round return to dealing deck.

When a player’s turn starts:

  • The player gets their turn-based gold yield;
  • The player draws turn-based cards (except in Round 1);
  • The player’s building rounds are advanced, potentially unlocking talents and their abilities;
  • The player’s turn-based stats including attack points are incremented;
  • The player’s troops recover their full movement stamina.