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  • Introduction
  • Core Game
  • Quick Start
  • Game Wiki
    • Terminology
    • Fundamentals
      • Resources
      • Map
      • Rounds and Turns
    • Flow
      • Bidding Stage
      • Start
      • Combo Reward and Raising
      • Victory Conditions
      • Early End
      • Payout
    • Map and War Features
      • Units
      • Talents
      • Movement
      • Battle
      • Player Elimination
    • Chat and Diplomacy Features
      • Messages
      • Trading
  • Game Modes
  • Lore
  • Ecosystem
  • Community Rules
  • Assets
    • Sparks
    • Emblems
    • Skins
    • Lootboxes and Keys
    • Genesis Ace NFT
  • Progression
  • Referral Program
  • Seasons
  • Season IV
    • Duper League
    • Duper Bowl
  • Past
    • Season IV Old Pass
  • Introduction
  • Core Game
  • Quick Start
  • Game Wiki
    • Terminology
    • Fundamentals
      • Resources
      • Map
      • Rounds and Turns
    • Flow
      • Bidding Stage
      • Start
      • Combo Reward and Raising
      • Victory Conditions
      • Early End
      • Payout
    • Map and War Features
      • Units
      • Talents
      • Movement
      • Battle
      • Player Elimination
    • Chat and Diplomacy Features
      • Messages
      • Trading
  • Game Modes
  • Lore
  • Ecosystem
  • Community Rules
  • Assets
    • Sparks
    • Emblems
    • Skins
    • Lootboxes and Keys
    • Genesis Ace NFT
  • Progression
  • Referral Program
  • Seasons
  • Season IV
    • Duper League
    • Duper Bowl
  • Past
    • Season IV Old Pass
  • Game Website ↗ (opens in a new tab)
  • Twitter ↗ (opens in a new tab)
  • Discord ↗ (opens in a new tab)
  • YouTube ↗ (opens in a new tab)
  • Google Calendar ↗ (opens in a new tab)
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Game Wiki
Map and War Features

Map and War Features

On the map, players produce units, expand territory, and engage in battles with each other like in a typical war strategy game.

PayoutUnits

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