Top Play Reward and Raising

Top Play Reward and Raising

During a match, a player may commit more Tokens as entry fee to get more keys for greater risk but also greater potential return. This action is called "raising". A player is given an opportunity to raise only when a player wins a top play reward.

Top Play Reward

Top play rewards are a way for players to get additional resources through spending cards. A reward is sent out every 2 rounds. Each reward may be one of the four with 25% chance each: 3 soldiers, 1 tank, 4-8 coins, 2-4 tanks. The reward for the next reward is displayed on the Top Play Reward Panel in advance.

In addition, the top play reward winners will receive one extra card at the start of their turn for that round (they will receive 2 cards instead of 1).

Every time a player uses cards in production, the Top Play Reward Panel compares the used combo with the current top combo since the last reward round. Then, when the next reward round comes, the player who have used the top combo gets the corresponding bonus card (e.g. a tank card). A bonus card may be used anytime in the rest of the match to instantly spawn troops of the particular troop class and amount anywhere on the player’s territory.

Raising

Every time a top play reward is won, the player also gains an opportunity to raise (with the option of not doing so) their entry fee. If the player decides to raise, they create 2 additional keys, and each one costs 15% of the lowest pre-game bid. After each raise, the cost per raise increments by 15%.

Example: If the lowest bid is 100 Tokens (from Purple), the first time a player raises, they pay 2 keys * 15% * 100 min buy-in = 30 Tokens. Next time, the unit price of a key rises to 30%. To create 2 keys, the player will need to commit an additional 60 Tokens as entry fee.